EXERCISE IN THE CREATION OF TEXTURES AND SHADERS - VR ENVIRONMENT

KAMMER
 

Project

Year & Timeframe

Tasks

Synopsis

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Textures

& Shaders

2018
4 weeks

Concept

Modelling

Texturing

Shader generation

Lighting

Post Processing

To practice the use of materials and shaders in real time environments I created this late 19th century room, referencing painters like Carl Holsoe.

I worked with Substance Painter and Substance Designer as well as Maya to create optimized assets. The final result was a VR environment which feels very natural and recreates the mood of the referenced paintings.