News

Unreal Spring Jam 2019

July 2019

For the hundredth anniversary of the Universum Film AG, we created an interactive VR environment of the event location. It included high quality textures and event lighting, as well as screens and projections. This was then used to make critical decisions during the planning of the event. Through the accurate experience of scale, many adjustment could be made in advance, saving time, avoiding errors and optimizing the final experience. 

UFA 100

July 2019

For the hundredth anniversary of the Universum Film AG, we created an interactive VR environment of the event location. It included high quality textures and event lighting, as well as screens and projections. This was then used to make critical decisions during the planning of the event. Through the accurate experience of scale, many adjustment could be made in advance, saving time, avoiding errors and optimizing the final experience. 

German football museum

July 2019

For the hundredth anniversary of the Universum Film AG, we created an interactive VR environment of the event location. It included high quality textures and event lighting, as well as screens and projections. This was then used to make critical decisions during the planning of the event. Through the accurate experience of scale, many adjustment could be made in advance, saving time, avoiding errors and optimizing the final experience. 

Unreal Spring Jam 2019

July 2019

For the hundredth anniversary of the Universum Film AG, we created an interactive VR environment of the event location. It included high quality textures and event lighting, as well as screens and projections. This was then used to make critical decisions during the planning of the event. Through the accurate experience of scale, many adjustment could be made in advance, saving time, avoiding errors and optimizing the final experience. 

Globushaus Gottorf

July 2019

For the hundredth anniversary of the Universum Film AG, we created an interactive VR environment of the event location. It included high quality textures and event lighting, as well as screens and projections. This was then used to make critical decisions during the planning of the event. Through the accurate experience of scale, many adjustment could be made in advance, saving time, avoiding errors and optimizing the final experience.