2D SIDESCROLLER - 6 WEEK PROJECT

Ü

Duration

Team

Visual Concept

-

-

-

6 weeks

Maren Gutt

Jessica Bodamer

Sören Weile

Ruben Brockhaus

"Ü" is a 2D game set in the 50s. I strongly referenced "swiss/international typographic style" for our game because of its strong symbolism and simple shapes. Therefore I needed to find an adaptation of its formal elements, which would be both easy to implement and aesthetically appealing whithin an interactive environment. To make the shapes less sterile, I applied a paperlike overlay texture, similar to the paper of posters and flyers, for which the typographic style had been mainly used.

 

Project

Year

Tasks

Synopsis

-

-

-

-

Ü

2015

Game design

Level design

Visual concept, Sounddesign

Sprites

Ü is a 2D puzzle game/platformer made with Unity 3D. The player is steering the undefined element "Ü" - which broke out of its test tube - through a fictional laboratory in the 1950s. The element is able to switch through three states: solid, liquid, gaseous whose behaviours can be used to advance through the level.